Brand Names =========== Purpose ------- Brand names are catchy, easy-to-remember names that provide identity and an emotional connection to KDE's software. They are read and written publicly and serve as part of a project's public face. What needs a brand name? ------------------------ - Each app's name is automatically a brand name. - Major non-app projects should have their own brand names. For example, *Plasma*, *KWin*, *Baloo,* and *Kirigami.* - Individual features within apps are not brand names and should be :doc:`labeled descriptively `. Creating a good brand name -------------------------- - Brand names should be catchy, easy to remember, and fun-sounding. Avoid negative language. - Use only a single word, preferably one related to the app's purpose--even just tangentially. - Don't simply add a "K" onto the beginning of an existing word. It's acceptable to choose a brand name with a K inside it, or even replace a "C" with a "K" (e.g. *Falkon*, *DigiKam*), but don't force it. Not all KDE brand names need to have a K (e.g. *Dolphin*, or *Plasma*). - Don't use common words like "Files" or "Videos." If your brand name is too generic, its identity will be diluted and users will have a hard time finding it in web searches. - Each brand name needs an :doc:`icon or logo `. The logo should reinforce the name. For more abstractly-named brands, the logo should provide visual information regarding the software's purpose that is not contained within the name (e.g. Dolphin's logo looks like a folder, providing a clue that it's a file manager). Examples -------- .. image:: /img/app-brand-names.png :alt: Brand names and logos for Dolphin, Okular, and Spectacle